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Marktanalyse - Europe Online Gaming Market

A new publication by Hamburg-based secondary research organization yStats. The online gaming market is forecasted to grow by a high one-digit percentage point annually in the years leading up to By then, online gaming spending is expected to almost reach the level of console spending. At the same time, mobile games are predicted to be the fastest growing segment of the video games market.

Game-playing on mobile devices has already become a major activity of Internet users europe online gaming market 2014, slightly ahead of online gaming. Also social gaming is a fast growing industry, taking up an increasing share of the total video gaming market.

Both segments are forecasted to outpace the total online gaming market in terms of growth, increasing by a small double-digit percentage point annually. The Asia-Pacific region has the largest number of players, but North America and Europe lead in terms of regular engagement in game-playing. Regarding payment for playing, credit cards still dominate the gaming landscape, but the use of alternative payments such as E-Wallets is on the rise.

Practices and trends in online gaming vary by world region. In the advanced online gaming market of the USA, mobile gaming was spreading more than social gaming in in terms of popularity, and this trend is expected to persist. Mobile games remained the largest segment in terms of revenue, accounting for around a quarter of the total market. Reduction of game europe online gaming market 2014, as well as growth of the Internet and smartphone audience boost the online games market in Brazil.

Over half of Internet users europe online gaming market 2014 Brazil now play online games, with the largest segment of gamers using mobile devices. In Mexico also most video game aficionados played through a mobile device, while the total video bestes online casino gute frage market there reached a value of europe online gaming market 2014 a billion Euros last year. A considerable portion of Internet uses in Argentina also are video game players.

In Europe, the UK led spending rates on digital game content, while Germany was the leading country by average monthly revenue per paying user. The online game market there has further growth potential because of article source mobile trend.

Tablets were the first choice of over a third of mobile device owners to play europe online gaming market 2014 in in the UK, while half of all tablet owners played games. In Germany, consoles and PC are still popular for gaming, but mobile and social platforms are gaining importance. Downloads generated the highest revenue on the online gaming market in Germany in Mobile game sales also grow.

The most popular types of games played in Germany Великолепно, casino online senza primo deposito Каже-тся strategy, casual and action games.

In France, digital games are expected to grow and take a large share of the total video games market, while physical games sales decline.

Computer was the device most frequently europe online gaming market 2014 for europe online gaming market 2014 in France last year, followed by smartphone. In Belgium, the largest group of gamers played social or casual games, with the mobile gaming audience also being significant. A similar pattern was observed in Spain, and in Italy the PC and consoles are still used more for games than smartphones and tablets. The emerging markets Turkey and Poland were ahead of Western European countries in terms of the share of online gamers on Internet users in Eastern European countries also had a higher share of users who play networked games than in Western Europe, with Croatia in the lead.

In Poland, computer games remained a major segment of the gaming market inbut social, mobile games read article online MMOs are catching up. In Turkey, over 20 million people play games online regularly, with social games being the largest contributors to this number.

In Russia, the online gaming market is booming, with still more growth expected from the mobile and social platforms. The number of mobile gamers in Russia is forecasted to increase annually to reach over 60 million inwith around the same number playing online games other than on mobile devices.

The Asian region has the highest number of game players on the globe. In Japan, the gaming market is dominated by local game publishers, however, more foreign games are expected to be adapted for the country. Mobile gaming revenues on smartphones grew five-fold in the last two years, reaching a small one-digit sum in EUR billions. The social gaming market in Japan also saw the strong growth rates with revenues outperforming mobile games.

In China, regulation plays an europe online gaming market 2014 role in the fast growing gaming industry, which favors local game publishers. Several hundreds of million people play online and mobile games, with the number growing every year.

The share of mobile games on total online gaming revenues is expected to increase significantly in the next four years, as well as that of social gaming. In South Korea, mobile gaming is a leading trend, europe online gaming market 2014 by a messaging app which transformed into a popular gaming platform. Mobile is forecasted to be the fastest growing segment in the gaming industry in India also through the next few years, with revenues approaching that of console.

In the Middle East, a quarter of Internet users in the UAE read more or download video games or computer games online, almost double the share in Online gaming revenues in South Africa are forecasted to grow by a small-double digit percentage between and Mobile gaming outperforms pure online gaming by far in South Africa, with the revenues differing by several times.

In other African countries, such as Ghana, Nigeria, Kenya and Senegal, online and mobile gaming is also gaining popularity, with a small double-digit share of Internet users engaging in this activity europe online gaming market 2014 their mobile devices and PCs. Up to ten regional employees of an organization may access and download the report Global License Up to ten global employees europe online gaming market 2014 an organization may access and download the report.

As a company that operates on a global level, the research results that yStats. The comprehensive analyses are executed quickly and flexibly. Furthermore, they are a reliable resource for helping us to make strategic decisions. We europe online gaming market 2014 value the regular updates and personalized summaries, as well as access to our dedicated account manager so we can easily ask for further information or clarifications.

Searching for topics via the website and then being able to download the reports in PowerPoint as well as PDF formats means the service is extremely easy to use and saves us lots of time.

For us at Ingenico ePayments, the reports in yStats. The accuracy and depth of their data allows for efficient research, even in often very specific payments topics. Regardless of whether we need local or transnational data, we always get the best results from yStats. When we need the latest trends and statistics on the retail, homeshopping and e-commerce market, we turn to yStats.

The flexibility that yStats. Fast, objective and to the point! Total products in cart: Minor Outlying Islands U. Miscellaneous Pacific Islands U. Single License One individual may access and download the report. Site License Up to ten regional employees of an organization may access and download the report. Global License Up to ten global employees of an organization may access and download the report. Quotes of our customers As a company that operates on a global level, the research results that yStats.

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Europe online gaming market 2014 Research and Markets: Europe Online Gaming Market | Business Wire

In the UK also the freemium games model was the growth driver, especially for mobile games, but online games on PCs and consoles still outweighed revenues from mobile games last year. In France both computers and consoles were ahead of smartphones in terms of usage by gamers with some difference in payment models between these devices: Russia is by far the largest market. Social and mobile games are the main growth drivers of the online gaming revenues in Russia.

A third of Internet users in Russia played games over europe online gaming market 2014 Internet, with a similar share of gamers playing via social networks. In Go herecomputer and smartphones were in close competition for the share of Internet users frequently playing online games, with computers remaining slightly ahead. Similarly, in Poland the percentage of gamers playing on computers and in web europe online gaming market 2014 was higher than then playing on smartphones or tablets.

Overall, some Eastern European countries were behind Scandinavian and Western European countries in penetration of Internet users playing games with other persons online in Regarding the Europe -based gaming companies, French video, computer and digital games maker Ubisoft saw its digital segment grow at double-digit rate, while total revenues were down.

Gameloft, another French game maker and publisher of some popular mobile game titles, saw revenues decline slightly amidst growing competition. Meanwhile, Germany -based Game Studios managed to bring europe online gaming market 2014 "Empire: Four Kingdoms" title to the rankings of top mobile games and almost doubled its revenues in Download the full report: Sarah Smith Research Advisor at Reportbuyer.

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